In my blender file, I have a simple castle in which when I try baking the Ambient Occlusion it generated a black texture. How can I get Blender to bake correctly instead of this black texture?
I been reading on forums about this problem which mentioned about inverted normals but my normals or overlapping UV but I generated another without overlapping UV's and received the same problem. They also being negatively scaled but this model has positive scales ;(
Thanks in advance!
Blender file attached here: