I am farily new to blender. Is there a way to fill in a face with only 2 edges as shown in the diagram.
I understand that blender cannot guess what shape I want from only 2 sides however in this case I wanted a rectangle shape fill. To make the face, I extruded one of the end points and then located the new end point a coordinate that would form an exact rectangle at the end of the object. Then filled the edge, then selected 3 edges and used fill (F). I was able to calculate and change the coordinates of the new point because the object was parallel to the vertices (x/y/z) and therefore create an accurate rectangle fill. However if the object was rotated I would not have been able to calculate the new coordinates without a lot of math.
Is there a better/simpler way of doing this (creating a rectangle fill like this) no matter what angle the object is positioned in ?
Hope this is clear.