I have a simple vector spaceship design for a retro "Elite" style game. It was originally an SVG. So far I have:
- Converted from curves to mesh
- Joined to a single mesh
- Duplicated the meshes to give two parallel meshes one above the other
Now I'm trying to join the two meshes to give a "solid" object. I've done this with a previous imported SVG by following the same workflow and selecting each vertex then using "F" (new edge/face from vertices). However, with this example, the new edge is created at the "wrong end" of the edge, not between the vertices I selected. I think this is something to do with metadata about the edges that has been retained from the SVG after importing, but I can't work out how to fix it and make the vertices behave how I want.
Imported, converted joined SVG:
Duplicated with a few adjustments: