I 3D scanned an object, which created a base that I want to keep but that has holes going through it. I don't mind them at the top but I want to create a (semi) flat bottom, so the object can properly "sit" on another object.
The bottom looks similar to this (the original one is much more complex of course and the holes aren't perfect circles):
What I've tried:
Loop select the rectangle, press alt + f - this creates a bottom that doesn't connect to the circles properly:
I deleted the new faces and tried this instead:
- Select 3 vertices each of the border and the holes
- Select > Select Loops > Edge Loops - this selected the edges of the rectangle and the border of all 3 circles.
- alt + f - this filled everything between the rectangle's border and the holes but not the holes themselves.
"Edge Loops" doesn't work on the circles anymore, which might be fine in this example as I can just easily select its vertices in more or less one go with the "select box" but my real object is a lot more complex and it would take a while to select all of them for just one of the holes (let alone all 3).
How do I fill the whole area, while properly connecting the vertices of the circles too?