I have a mocap animation that i want to blend into my Idle pose at both of the ends. The problem is, this animation has its root (Hips bone in this case) in different position, lower, to be exact:
Here is what happens when it blends between Idle position:
How to offset position of this mocap animation, so it would not sink into the ground? The Hips bone needs to be lifted up, but i don't know how to offset it with whole animation. Here is my .blend file with this scene: http://www.pasteall.org/blend/36228