As part of a larger project, I created a simple human mesh in MakeHuman, enabled MoCap with it in MakeHuman, and imported it inro blender as an FBX file.
When I 'Load and Retarget' the .bvh file I want to use, the model/rig dosn't go into a t-pose as it's supposed to, it is bent at the hips. This totally screws up the animation, as it looks like the figure is always leaning over. This happens with all the MoCap files I try.
I tried going into pose mode and bending the hips back into a normal position, but because the hips are constrained, I can't find a way to do that. I've re-made and exported the .fbx file, and re-downloaded the MoCap files with the assumption that it was just the files that were corrupted, but the problem persists.
The guide I've been using to do all this is this video by Remmington Graphics.
The MoCap files I'm using come from this site.
What is causing this issue and what can I do to fix it?
Thanks in advance!
Here is the .blend with the extra files packed into it:
EDIT: Here is the MoCap file, a FBX file and a DAE file.