I'd like to be able to transform the contour of a mesh with little detail, smoothing it with more vertices so that it follows a regular curve while retaining the initial vertices positions. Here's an example:
Here I want to smooth the sharp angles between edges of my mesh so that they follow the blue curve while retaining the position of the selected vertices. I've tried using the bevel tool on the vertices, but I don't get a nice regular curve with an even distribution of vertices.
Do you have a better way of doing this?