Edit: During an animation. I do not mean an extrude but animating the vertices of a mesh along a predefined path curve.
I have a mesh and a complex path curve. I'd like to make each individual row of vertices on the mesh follow the path. I don't know how to do this.
I currently have animall and standard latest version of blender. I can add any other extension i need to complete this task as it is crucial to the project i am making.
1) i have a custom path curve in two dimesional space (the third dimension is locked, static)
2) i have a mesh perpendicular to the path curve (mesh is in x - z and the curve is in y - x)
3) I want to make the mesh follow the path curve to get a nice animation of a piece of endless track rolling down a production line
https://i.sstatic.net/OMCrM.jpg
Ignore the curve atm it's just a test curve. I want the mesh to deform according to the shape of the curve so i can fake the physics and make a fast and neat animation of a rather complex motion by making the path curve by hand.
I want the vertices of a mesh to follow the path (mesh deforms as it follows the path) with all vertices with the same Y coordinate moving in the same way.
edit: some styling.