I have been currently modelling a dragon for my portfolio but I have come to a problem because of the mirror modifier. How can I solve this?
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$\begingroup$ Maybe use a boolean object in order to fill the holes? $\endgroup$– moonbootsCommented Jun 21, 2023 at 16:32
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1 Answer
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Select the vertices and use "F" (fill face command). Another option is "M" (merge vertices). If you go the fill face route you'll also want to apply Mesh>Normals>Recalculate Outside.