Any help would be appreciated.Thank You In Advance.
I saw this pop up and even though it is an old question thought it worthwhile putting forward an answer. The original image is not great but here is a mesh that will work and is adaptable.
With matcap in object mode and a subdivison surface x 2
A simple bend deformer applied shows the deformation without any artifacts/creasing/lighting issues.
Extruded with bend modifier
You could first add a Face with F (a Ngon) and then split it with J or with K (for Knife Tool) until you get a pattern whats similar to what you have drawn in your post.
The following will make all of the vertices one big face.
- Select all of the vertices of what you want to fill
- Press F to fill the vertices