Currently I make fake windows in the building pretty simple: I create a cubes, place them to wall, and then using the Boolean modifier make a "cavity" in the wall:
The next step is fixing the UV-map for the new face. I need UV just "fill" the area of the face.
The best method for that is
UV unwrap faces ->
Project Form View (bounds) (or simply
U key and then
The only problem is that if I choose multiple faces and apply to them
Project from view they will, like, share their space, so UV will not fill individual face, but will be stretched among them.
Multiple apply (wrong):
Individual apply (right):
Because of that I have to apply
Project from view for each face separately, which is pretty slow.
Can I then somehow apply
Project from view for multiple faces at once?
I tried instead of
Project from view use
Reset, but the face is rotated and scaled wrongly:
I also tried
Copy attributes menu addon, it almost works as I need:
Initially, I made building using 'Mirror' modifier. But it has been already applied, now building is just a plain geometry, nothing special, so do not know why windows in "mirrored" part of building have that issue.