Currently I make fake windows in the building pretty simple: I create a cubes, place them to wall, and then using the Boolean modifier make a "cavity" in the wall:
The next step is fixing the UV-map for the new face. I need UV just "fill" the area of the face.
The best method for that is UV unwrap faces
-> Project Form View (bounds)
(or simply U
key and then B
key).
The only problem is that if I choose multiple faces and apply to them Project from view
they will, like, share their space, so UV will not fill individual face, but will be stretched among them.
Multiple apply (wrong):
Individual apply (right):
Because of that I have to apply Project from view
for each face separately, which is pretty slow.
Can I then somehow apply Project from view
for multiple faces at once?
I tried instead of Project from view
use Reset
, but the face is rotated and scaled wrongly:
I also tried Copy attributes menu
addon, it almost works as I need:
Initially, I made building using 'Mirror' modifier. But it has been already applied, now building is just a plain geometry, nothing special, so do not know why windows in "mirrored" part of building have that issue.