I'm trying to model from an image set as a background. I have the camera and axis all lined up and I have a cube scaled to fit a building in the image. I Projected From View the front face of the building and it lines up well. There is an overhang off the front of the building that I would like to extrude off the box and also project from view.
As soon as I modify the geometry the UVs start getting 'wonky' stretching and moving in relation to where loop-cuts were made etc.
Is there a way to have blender constantly projecting from view so that as I'm modeling I can see how the geometry is lining up an adjust accordingly.
Ignore the portion off camera, I'll deal with that later.