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I am having issues because my object is connected to other vertices so when I try to bevel edges I get messed up bevel:

Here are edges that connected vertecies: enter image description here

Now when I try to bevel edges of my object: enter image description here

Is there some way to fix this? Here is link to download my blend file: https://wetransfer.com/downloads/6be8543fe48815e3127a7e3622af155020230130211637/7904df

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1 Answer 1

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If you enable Face Orientation you'll see that part of that ring has inverted normals (coloured red). Select All in Edit mode and then Shift-N to recalculate the normals. You'll then find that bevelling works correctly.

enter image description here

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