Is it possible to mapping a image around a ring shaped mesh? I would imagine there should be a way to curve/distort the image around the mesh. If not, how can I straighten out the mesh easily instead to fit the image?
1 Answer
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Using face select, select all the faces of the circle then have one face the active face (selected last, it will be lighter orange).
Press U > Follow Active Quads, then hit OK.
That will give you a straight line of the UV for the circular faces, which will deform your pattern around the edge perfectly.