# Branching and swirling mesh on a ring

I need help constructing this ring.

I thought it would be simpler, but the splitting and recombining of curves that swirl in variously symmetrical ways make the intricacy a little more difficult than I had imagined.

What is the most appropriate technique to efficiently model symmetric branching and swirling curves on a ring?

Real Information:

I am attempting to create a printable engagement ring with certain topological requirements. Due to the symmetry and math involved, I have been attempting to create the ring band beginning with bezier curves, and then applying bezier curves to form surfaces for the mesh. I am trying to do this completely with the python scripting language, such that I can alter any portion in a modular fashion.

One issue I have run into: branching is not possible with bezier curves.

What I have done: 1) create curve as long as the ring 2) bend it to circle 3) apply surface as taper

After this I am stuck on trying to do the weaving, swirling, and branching around the stone.

I have attempted to apply another simple deform to bend around the top portion of the ring, but this fails miserably, as it does not proportionally fall off - i.e. the entire ring twists around.

I am attempting to emulate the images below:

These images are fom Robert Kohr (https://www.robertkohr.com/ring/engagement-ring-design/), but are highly similar to what I am interested in creating.

Here is the function for the band that I have so far:

import numpy as np
ring_size = 47

def create_curve_object(obj_name, coords):
# Add the points to curve data
curveData = bpy.data.curves.new('myCurve', type='CURVE')
# curveData.dimensions = '3D'
# curveData.resolution_u = 2

# map coords to spline
polyline = curveData.splines.new('NURBS')
for i, coord in enumerate(coords):
x,y,z = coord
polyline.points[i].co = (x, y, z, 1)

# create Object
obj = bpy.data.objects.new(obj_name, curveData)

scn = bpy.context.scene
scn.objects.active = obj
obj.select = True
return obj
def ring_band():
scn = bpy.context.scene

# Make Backbone #
#################

# band length coordinates
ring_points = np.linspace(-ring_size/2, ring_size/2, 100)
coords = [(pt, curl(pt, start_curl = 0.9*ring_points[-1]), 0) for pt in ring_points]
ring_band = create_curve_object('ring_band', coords)

# turn the ring standing up
ring_band.rotation_euler = (np.pi/2, 0, 0)

# Surface creation #
####################
band_surface = bpy.context.active_object
band_surface.name = 'band_surface'
bez_points = band_surface.data.splines[0].bezier_points

# Apply surface
ring_band.data.bevel_object = band_surface

# Shape surface
def normal(x, std_dev, mean):
return 1/(std_dev*np.sqrt(2*np.pi))*np.exp(-(x-mean)**2/(2*std_dev**2))

def f(x):
std_size = 1.5 # in mm
deviation_left_side = 12 * normal(x,  std_dev = ring_size/10, mean = -Nda_size/2)
deviation_right_side = 12 * normal(x,  std_dev = ring_size/10, mean = Nda_size/2)
deviation_bottom = 20 * normal(x, std_dev = Nda_size/4, mean = 0)

width_of_ring = std_size - deviation_bottom - deviation_right_side - deviation_left_side
return width_of_ring

coords = [(pt, f(pt), 0) for pt in ring_points]

band_surface_contour = create_curve_object('band_surface_contour', coords)
ring_band.data.taper_object = band_surface_contour

# Bend around circle #
######################
# Use empty circle to bend
band_bender_empty = bpy.data.objects.new("band_bender", None )
band_bender_empty.empty_draw_type = 'CIRCLE'
band_bender_empty.rotation_euler = (np.pi/2, 0, 0)

# TODO: How is this adding to a specific object?
bpy.context.scene.objects.active = ring_band
ring_band.modifiers['SimpleDeform'].deform_method = 'BEND'
ring_band.modifiers['SimpleDeform'].angle = (2+1/4) * np.pi

# add array mirror swirl modifier
ring_band.modifiers['Array'].use_object_offset = True

# Mirror Swirl #
################
empty_swirl = bpy.context.active_object
empty_swirl.name = 'empty_swirl'
# change scale X = -1
empty_swirl.scale[0] = -1
empty_swirl.scale[1] = -1

ring_band.modifiers['Array'].offset_object = empty_swirl

• will this tutorial help, youtu.be/gVUvnSJ-t3M also have you tried googling it? hope you have success. – triplex Nov 27 '18 at 19:32
• I wouldn't do this all with a script because that kind of work takes a lot of time when you get into the nitty gritty parts like the ones you're stuck on. I would do this work manually from there on. It's been 1/3 of a year, is this question still relevant to you? – person27 Mar 30 at 2:17
• You considered this add on? youtube.com/watch?v=XZ6uIdNnrHk – Filip Franik May 19 at 12:19