I unwrapped part of my mesh (front of an iphone screen) and added the image texture. enter image description here

Strange things are happening but this image texture is not mapping correctly. What is wrong and how to solve this problem ?

  • $\begingroup$ Your screen model seems to be split in half across the middle, that could be causing some problems. My guess is the root of the problem is the subsurf though. $\endgroup$ – PGmath Dec 9 '15 at 1:05
  • $\begingroup$ I tried a few things after the comment of PGmath but to be honest ... I have no clue how to solve this $\endgroup$ – Old Man Dec 9 '15 at 14:24

There are few issues in the UV Mapping.

enter image description here

To fix theme, select the faces with Screen Material in the Material Panel,

enter image description here

then UV map "Project from View (Bounds)" (U -> Project from View).

If you disable the Subsurf modifier, it works. To fix the Subsurf issue, add an edge loop near the external edges of the screen. enter image description here

| improve this answer | |
  • $\begingroup$ hmm ... I thought I have tried that (to Mark Seam the edges of the screen). $\endgroup$ – Old Man Dec 10 '15 at 22:39

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