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Sometimes the objects I create, in this case, a plane that I filled from vertices, appear transparent. When I create them again from scratch, they don't. Does anyone know why this would be?

Furthermore, I can't use the edge tool with them either, but with a created plane, the edge loop tool works perfectly. Can anyone help?image showing excessive transparency

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  • $\begingroup$ if you have not enabled the Backface Culling in the Viewport Shading panel, it looks like a bug $\endgroup$
    – moonboots
    Commented Sep 6, 2022 at 20:36
  • $\begingroup$ When I enable backface culling, the item disappears entirely! Surely this can't be a bug for every blender user? To add, this problem is only apparent in x-ray mode $\endgroup$ Commented Sep 6, 2022 at 20:37
  • $\begingroup$ could you please share your file? blend-exchange.com $\endgroup$
    – moonboots
    Commented Sep 6, 2022 at 20:37
  • $\begingroup$ Shared: <img src="https://blend-exchange.com/embedImage.png?bid=kgk58dwk" /> $\endgroup$ Commented Sep 6, 2022 at 20:39
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    $\begingroup$ Wrong Face Normal orientation ... $\endgroup$
    – vklidu
    Commented Sep 6, 2022 at 20:59

1 Answer 1

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Just to clarify the two comments above with images:

Uncheck x-ray mode using Alt-Z or by clicking the icon marked with the arrow top-right. Then check Face Orientation on the Overlays menu.

enter image description here

The red face on your object shows that the normals are inverted so in Edit mode, select All then hit Alt-N > Flip Normals as shown below.

enter image description here

You'll now see that your object looks normal:

enter image description here

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  • $\begingroup$ That's worked! Super, thank you so much for the explanation! $\endgroup$ Commented Sep 7, 2022 at 18:21
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    $\begingroup$ No problem. Please mark my answer as accepted. $\endgroup$
    – John Eason
    Commented Sep 7, 2022 at 18:22

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