I added a Meta-Human Armature to these arms, and as their normal bones everything works fine. When I Generate a Rigify Rig off the armature, there's this setting "IK-FK (hand.L)" (or hand.R) where if it is 0, the red (FK) works fine. But if I change this value to 1, all greens (FK) work now, but the reds (FK) do not. Those parts of the rig move, but the mesh does not move with them. I can set this value to 0.5, and then both half-work. The rig moves, but the mesh only moves half the distance it should.
Is there a way to make both of these parts of the rig work at the same time?