1
$\begingroup$

Hello great blender masters. i have made a human mesh, added a rigify rig, lined everything up, clicked generate. But when i click parent with automatic weight, it parents with empty weight groups... the strange thing is when i parent with auto weight to the meta rig it works fine but to the "rig" it wont work.

here is a blend file from a few steps back; metarig bones are in place and no parenting. https://drive.google.com/file/d/0B8BJwZspK8hzc2EzdmowSzN0ME0/view?usp=sharing

why you no work automatic weights?

$\endgroup$
0
$\begingroup$

so i figured it out but to be honest it raises more questions than it answers.

so... how i got it to work:the symbol on his chest is part of the same object but is a different mesh. after deleting that it seemed to work.

however the collection of strange things: Note: in the following when i say automatic weight didnt work i mean that it created empty vertex groups with no weighting.

1: even though i it was mirrored, when i applied the mirror there was an error saying that the mirror may act unexpectedly, this stopped automatic weights from being applied..at all.

2: i had made my own rig prior to attempting rigify, before deleting the chest symbol, if i removed the armature modifier of "my rig" but kept the vertex groups then automatic weights would apply to the new meta rig except for the fingers, and would not apply to the rig ( that is created from rigify) at all.

3: after i deleted the vertex groups of "my rig" the mesh would not apply automatic weights to either the meta rig or rig.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.