I'm working on photorealistic leaf material that works fine with a plane mesh (of course if it had real geometry thickness the effect would have been easy to set up but heavy for rendering). This is my setup so far:
If you're wondering about the Fresnel thing, it's explained here. The entire setup is copied from the same guide.
But now my problem is that the backface has no glossy. It's just the diffuse light of the translucency effect.
I know that the down side of real leaves are not as glossy as their top side but there's still a subtle gloss. How can I add a Glossy BSDF For the backface?