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Is there any "trick" to how I can set keyframes for "animated" for a rigid body for multiple objects?

I know, "normally" you can select multiple objects and set press "I" -> location and it works. Unfortunately not for animated.

I cannot use "link animation data" because they are all at different locations and of course, I don't want them to be at the same location.

my scene looks like this:

enter image description here

so i have a lot of balls "animated" so that they get a starting speed in y-direction. Then i set animated off so that rigid body simulation starts. Then the react with the springs on the ground.

enter image description here

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  • $\begingroup$ Uh... What do you mean? You could just press I while hovering over the animated checkbox? $\endgroup$ Commented Jul 5, 2022 at 12:40
  • $\begingroup$ nope, it just sets the keyframe for ONE object, not for multiple $\endgroup$
    – Chris
    Commented Jul 5, 2022 at 12:40
  • $\begingroup$ So why not just select those objects and link animation data? $\endgroup$ Commented Jul 5, 2022 at 12:41
  • $\begingroup$ because they are at different locations, but i don't want them to be on the same location $\endgroup$
    – Chris
    Commented Jul 5, 2022 at 12:41
  • $\begingroup$ Maybe parent your objects to an empty? Then you can link the animation data $\endgroup$
    – moonboots
    Commented Jul 5, 2022 at 13:09

1 Answer 1

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Instead of animating the balls at the beginning, parent them all to an empty then animate the empty only. For the balls, you only need to create an action that will be the Animated option on and off: Do it for one ball, select all the other balls, make the first one active, then CtrlL > Link Animation Data.

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