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Jul 5, 2022 at 14:18 vote accept Chris
Jul 5, 2022 at 14:18 answer added moonboots timeline score: 2
Jul 5, 2022 at 14:16 comment added Chris great, works, thank you! wanna write an answer?
Jul 5, 2022 at 14:06 comment added moonboots so instead of animating the balls at the beginning, why not parenting all to an empty and then animate the empty only? For the balls you only need to create an action that will be Animated on and off?
Jul 5, 2022 at 14:01 history edited Chris CC BY-SA 4.0
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Jul 5, 2022 at 13:23 history edited Yousuf Chaudhry CC BY-SA 4.0
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Jul 5, 2022 at 13:22 comment added Yousuf Chaudhry maybe this is python work...
Jul 5, 2022 at 13:15 comment added moonboots sure it won't work if you've keyframed the location of the first object, but could you please show exactly the whole scene and animation you're trying to achieve?
Jul 5, 2022 at 13:11 comment added Chris @moonboots : I am not sure how I could do that? Won’t it copy the location animation data as well?
Jul 5, 2022 at 13:09 comment added moonboots Maybe parent your objects to an empty? Then you can link the animation data
Jul 5, 2022 at 12:43 history edited Chris CC BY-SA 4.0
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Jul 5, 2022 at 12:41 comment added Chris because they are at different locations, but i don't want them to be on the same location
Jul 5, 2022 at 12:41 comment added Yousuf Chaudhry So why not just select those objects and link animation data?
Jul 5, 2022 at 12:40 comment added Chris nope, it just sets the keyframe for ONE object, not for multiple
Jul 5, 2022 at 12:40 comment added Yousuf Chaudhry Uh... What do you mean? You could just press I while hovering over the animated checkbox?
Jul 5, 2022 at 12:15 history asked Chris CC BY-SA 4.0