I recently made a post about a project I am working on. For context you can find the post via this link:

How do I animate the same rigid body multiple times?

I was able to solve the initial problem by baking the simulation to keyframes. After that, I made the cube to a rigid body object again. At first that interfered with the animation of the first jump but I solved the problem by giving every keyframe the animated value. Now I have a similat if not the same problem.

I tell the rigid body to be animated for the whole of the first jump as well as for momentum gain for the second jump. So far so good. I keyframed the initial location and rotation for the second jump, as well as the animated value. I then moved the cube into the air, keyframed location and rotation, unchecked the animated value and keyframed that aswell. As soon as I uncheck the animated value though the cube jumps back to the initial point for jump two.

Why does it do that even if I tell it to be in the air on the same keyframe? Anybody has an idea how I can solve this? I think baking into keyframes again seems obsolete as the problem will just repeat itself.

Project File:


1 Answer 1


Rigid body simulation does cache its simulation.

So all you have to do is "delete bake" and then "bake all dynamics" then you will get:

enter image description here

  • $\begingroup$ Thank you so much Chris. My days have been busy with some other work related stuff and I come back to this post only to find that the problem has already been solved. I love this community already. $\endgroup$
    – lucart
    Mar 7, 2023 at 13:07
  • 1
    $\begingroup$ you are welcome! $\endgroup$
    – Chris
    Mar 7, 2023 at 18:10

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