I recently made a post about a project I am working on. For context you can find the post via this link:
I was able to solve the initial problem by baking the simulation to keyframes. After that, I made the cube to a rigid body object again. At first that interfered with the animation of the first jump but I solved the problem by giving every keyframe the animated value. Now I have a similat if not the same problem.
I tell the rigid body to be animated for the whole of the first jump as well as for momentum gain for the second jump. So far so good. I keyframed the initial location and rotation for the second jump, as well as the animated value. I then moved the cube into the air, keyframed location and rotation, unchecked the animated value and keyframed that aswell. As soon as I uncheck the animated value though the cube jumps back to the initial point for jump two.
Why does it do that even if I tell it to be in the air on the same keyframe? Anybody has an idea how I can solve this? I think baking into keyframes again seems obsolete as the problem will just repeat itself.