I need to create this kind of light beam style render and I was wondering if it was possible in Blender or if it should be done in post/AE.
I tried different approaches but I'm not getting a good result.
-First approach: volumetric cube: The rest of the light in scene gives it a very washed out look. Maybe isolating just the top emissive part and compositing after could look good.
-Second approach: I tried also adding a particle system with some planes. Each plane had a light beam with an alpha channel but didnt work out.
Do think there's a better way to do it?