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I was wondering how I would go about creating this clean, black painted metal material in Blender.

Could it be just a simple material and it's a lot of lighting it?

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Yeah this is very simple. It's just a Diffuse and Glossy node put into a Mix Shader node. Turn the Fac on the Mix Shader towards the Diffuse side, and turn the Roughness on the Glossy shader down a bit.

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