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I created a walk cycle where the person moves from point A to point B.

I added a circle in object mode, then I added the constraint in pose mode. But when I put in forward X up to Z I get this amazing deformation of the object!
What is the problem? It seems that the problem occurs during the switch between IK and FK modes. Until now, I could not understand these tools.

Why do I lose the motion? In fact, When I try to execute the walk cycle in FK mode using the snap buttons, I lose all motions in IK mode!

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    $\begingroup$ This is to complex to cover on this site, try tutorials online. $\endgroup$
    – J Sargent
    Commented Feb 9, 2015 at 21:44
  • $\begingroup$ stacker has an idea, stay tuned!! :) (will read that with interest) $\endgroup$
    – Bithur
    Commented Feb 9, 2015 at 22:08
  • $\begingroup$ @NoviceInDisguise, I think my question is so clear. We want to animate a person walking from a point A to a point B(along a straight line or a curve between A and B) $\endgroup$ Commented Feb 10, 2015 at 5:21
  • $\begingroup$ It is not unclear, but too broad. $\endgroup$
    – J Sargent
    Commented Feb 10, 2015 at 12:32
  • $\begingroup$ @stacker, I edit my example. $\endgroup$ Commented Feb 20, 2015 at 21:19

1 Answer 1

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After you created a walk cycle as described in an earlier post: How should an animated character be moved while repeating a walk cycle?

If only takes a few keyframes where you move the legs and arms

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Note that the movement has to be in place, no keyframes must be added to the root bone.

Create a curve (This example uses a bezier circle) and add a Follow Path constraint to the root bone.

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In the NLA editor add your action holding the walk cycle and set the repeat value that it matches the length of the animation.

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  • $\begingroup$ and thx for the link :) $\endgroup$
    – Bithur
    Commented Feb 9, 2015 at 22:24
  • $\begingroup$ @Bithur, I edited my example $\endgroup$ Commented Feb 20, 2015 at 21:11

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