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I get an error when I try to create a walk cycle using two action strip. The first is walk cycle in place and the second moving cycle from point A to point b. I could not understand why the NLA run only the top action ? When I put the walk cycle as the top, the person walks in place and when I put the moving cycle at the top the person moves from A to B without any motion walking!!! image1 image2

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  • $\begingroup$ This should work: pasteall.org/blend/34671 could you upload your .blend have you changed other properties then repeat for the walkcycle? Or accidentally keyframed same bones in both actions? $\endgroup$
    – stacker
    Feb 25, 2015 at 18:01
  • $\begingroup$ @stacker, I uploaded my file $\endgroup$ Feb 25, 2015 at 18:18
  • $\begingroup$ @stacker, What is the error? $\endgroup$ Feb 25, 2015 at 19:25
  • $\begingroup$ where is the link? $\endgroup$
    – stacker
    Feb 25, 2015 at 19:43
  • $\begingroup$ @stacker pasteall.org/blend/34672 $\endgroup$ Feb 25, 2015 at 20:40

1 Answer 1

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You keyframed all bones in the movement action:

enter image description here

When you delete everything but the first (master) then it would work as expected.

The reason why couldn't see this is the checked show_only_errors option:

enter image description here

enter image description here

.blend

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  • $\begingroup$ So, Why i should keyframe only the master when I move a person or it is principle of blender? $\endgroup$ Feb 26, 2015 at 2:07
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    $\begingroup$ @startingBlender because this is how it works, otherwise the instruction are contradictory and the last one wins. Like go left, no go right. $\endgroup$
    – stacker
    Feb 26, 2015 at 6:35
  • $\begingroup$ @startingBlender uploaded the fixed .blend. $\endgroup$
    – stacker
    Feb 26, 2015 at 7:44
  • $\begingroup$ I have had an amazing problem about IK and FK mode. Snap is used to copy the animation from IK to FK or from FK to IK. So, normally, When i do an animation using IK and FK mode, I can finally run it in each mode without loss for any motion. but in pasteall.org/blend/34672, I remark that when i run it in IK mode for all bones, the hands did not move. What is the problem? $\endgroup$ Feb 26, 2015 at 15:07
  • $\begingroup$ @startingBlender You should post this as another question. $\endgroup$
    – stacker
    Feb 26, 2015 at 15:25

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