I'm new to Rigify, so maybe I'm not doing this the way it's supposed to be done. I had a look around but couldn't find an answer to what I was looking for.
Here's Rigify's limb.paw
subrig:
As expected, the rig compiles when it is generated:
However, let's say I want add another bone to the end of the paw to control the toes:
The new bone is marked as a basic.pivot
, but it looks like Rigify still assumes I want it to be part of the limb.paw
and errors on it:
Is it possible to add child bones to Rigify's build-in subrigs?
(I realize there is a limbs.rear_paw
that includes toes, but this is more about me trying to learn Rigify and wanting to know why this doesn't work.)