This is my first time using Blender. I've tried to add a wolf rig, which worked out fine but the spine was twisted. I selected the spine bones and pressed ⇧ Shift + N and recalculated roll to active bone.
That solved the problem, however, now I get errors when recalculating the rig. I've already looked up ways to fix those errors but whenever I try to fix one error I just end up with a new error. The errors I've had are:
RIGIFY ERROR: Bone 'spine.005': Input to rig type must be a chain of at most 3 bones. Incorrect armature for type 'limb_rigs'
RIGIFY ERROR: Bone 'spine.003': Cannot connect to non-chain parent rig. Incorrect armature for type 'chain_rigs'
RIGIFY ERROR: Bone 'spine.003': Cannot connect chain - bone position is disjoint. Incorrect armature for type 'chain_rigs'
And currently I'm at this error:
RIGIFY ERROR: Bone 'spine.004': Input to rig type must be a chain of 3 or more bones. Incorrect armature for type 'chain_rigs'
I really don't know how to fix it.