I'm using geometry nodes to make a building and I've tried animating the number of floors the building has.
Every frame where a new floor is introduced, the building looks really weird and in the next frame it's perfectly fine. Check this:
I have some composition options (bloom and AO), but removing them didn't help. I also have bloom, AO and motion blur enabled in my render options, but disabling that didn't help either.
In the viewport, the building looks fine in that certain frame:
Does anyone know why my renders in Eevee get kinda transparent in certain frames? Also, when I try to render that specific frame with Cycles, it works fine. Does anyone know why is this happening?