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I am currently working on a model of a cute little microbe with these little green hair things coming out. Currently, the hair object ends with a ring of vertices, but I want to create a single vertex connected to all of the outside vertices, like how a UV sphere is when it is created. How do I do that?

The first image is the hair object currently, second is a newly created UV sphere. The hair object, with a ring of vertices at the end

enter image description here

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With the face selected, press CTRL + F and select Poke Faces

Poke1

Alternatively, you can inset the face with I and then press M (Merge), and select At Center.

Poke2

Same result either way:

Poke3

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