I'm working with Juan Pablo Bouza's beautiful rigged skeleton model for the first time and in the process I'm learning all about working with rigged models for animation in Blender. One thing I would like to do is color some of the bones individually in the model, but I cannot figure out how to apply a material to just one object in a vertex group. Is there a way I can do this without messing up the rigging?
In the attached example, I would like to shade the clavicles green instead of blue, but again there doesn't appear to be any obvious way to do this; materials behave as though the entire vertex group is a single object. Any suggestions? Thanks. Blender 3.3.1, Windows 11