I'm trying to render a texture that uses a Principled BSDF shader using Eevee, however nothing is shown on the render output
This is what I'm getting:
I initially thought this might have something to do with my texture, so I used an RGB input and got exactly the same problem:
If I remove the Principled BSDF and link the picture direct to the Material Output it works fine:
This also applies to RGB inputs as well.
I've tried other shaders, and I'm having the exact same problems.
Oddly if I use the Cycles engine, the Principled BSDF (as well as all the other shaders) works fine:
What I've done to try and solve the problem:
- loaded factory settings
- selected the "repair" option on the Blender installer
- reinstalled Blender
- upgraded Blender to the latest version
- updated Windows and all my drivers to the latest version (including the GPU)
- tampered around with some of the settings (admittedly I don't know what I'm doing with most of them, so I could easily have missed it)
Could anyone please offer some help? It's been a few days and I'm getting a bit desparate.