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Align Active Camera to View

I used to do use this command all the time in 2.79. Now in 2.8 it's not working anymore - greyed out in the menu.

Why might this be?

For anyone who doesn't know - this operation is useful because you can use the Viewport to approximate what you want framed in the shot, then place the active Camera there (as a starting point before fine-tuning its position). I mean, was useful when it still worked.

Additional info - camera settings:

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  • $\begingroup$ Hello, do you actually have a camera set as active in your scene ? $\endgroup$
    – Gorgious
    Commented Sep 9, 2020 at 6:54
  • $\begingroup$ @Gorgious Yes, I do. It shows up in my Outliner, and in the Viewport. When I press 0 I enter the Camera View. I can render and everything... everything except align the camera to my view in the Viewport. $\endgroup$
    – Mentalist
    Commented Sep 9, 2020 at 6:57
  • $\begingroup$ Weird. In your scene properties, is the "Camera" field empty ? Might be a bug. Are you using the latest stable 2.90 ? $\endgroup$
    – Gorgious
    Commented Sep 9, 2020 at 7:09
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    $\begingroup$ @Gorgious Your first intuition was correct! I did not know it was possible to have a camera not be the Active one when it's the only one in the Scene - but apparently it is! I just posted an answer with details. Thanks for the hint that led me to try designating what I thought had already been designated, and ultimately solved the problem! $\endgroup$
    – Mentalist
    Commented Sep 9, 2020 at 9:07
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    $\begingroup$ Glad you sorted it out :) $\endgroup$
    – Gorgious
    Commented Sep 9, 2020 at 9:18

1 Answer 1

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The camera was behaving like the Active Camera (possibly because it was the only one in the scene), but technically it was not the Active Camera.

Selecting the camera object and specifying this resolved the issue.

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