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I was watching this tutorial online, and i realized that it was using blender 2.79, and what the person did was switching between shots with one camera while animating the camera. However, in blender 2.8 it doesn’t really happen correctly, because the camera can only have one view direction throughout. I really only want to use one camera on my animations, so how can i make different shots? (how they did it was to go one single frame forward, and then move the camera to the desired view, so when you play it, the camera appears to suddenly change view, however when i do it, it seems to override the pervious code).

What i mean is that the view angle does not change, so from the start is looks north, but in the second view angle it looks south. But instead what the animation does is remove the fact that is looks south when i play it.

If you play the animation, the zoom in is suppose to be on the cube, and the jump is suppose to be a different angle

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  • $\begingroup$ You can use multiple cameras using markers: How can I make a camera the active one? or just animate one camera per frame basis... $\endgroup$
    – brockmann
    Commented Aug 31, 2020 at 14:25
  • $\begingroup$ sounds like you didn't keyframe the rotation between your two camera positions $\endgroup$
    – pevinkinel
    Commented Aug 31, 2020 at 14:37
  • $\begingroup$ @wilks what exactly do you mean? $\endgroup$
    – Dhruv
    Commented Aug 31, 2020 at 14:41
  • $\begingroup$ ...also you should edit your previous question, not post another one $\endgroup$
    – pevinkinel
    Commented Aug 31, 2020 at 14:41
  • $\begingroup$ @wilks oh ok sorry about that $\endgroup$
    – Dhruv
    Commented Aug 31, 2020 at 14:41

1 Answer 1

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One solution: if you want to focus on a single object, use a object constraint (on the camera object). It will keep the camera rotated to look at the object (your Cube).

enter image description here

result:

Another was @wilks suggestion to not only key in the location of your camera, but also the rotation of your camera (where it points to):

enter image description here

That shows up in the Dope sheet: enter image description here

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