Toon BSDF and Shader to RGB not fit for me, and I trying to create flat color shader in cycles. I decided to use this shader, and it works well, until the metallic roughness not "0", then it is reflect like diffuse. I was looking for it on other questions, but there shaders not completely flat. And I want just shadeless material, and this should be reflect like flat. This s blender file, if you want to test shader quickly
Edited: Diffuse shader added to not to illuminate objects around
Edited 2: Partially resolved with adding "Is Glossy ray" output to "Fac", but some part of rays still illumnate objects around. Not final resolve