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just trying to use shadeless lighting for a material, but cant find where it is in 2.8 This is how it looked in the older versions:

enter image description here

Any help is appreciated, thank you!

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  • $\begingroup$ Just plug some color/texture directly to the Material Output surface input. $\endgroup$ – Kvakor Apr 22 at 11:19
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The option shown there is for Blender Internal renderer, which has been removed in Blender 2.8. See the following questions for information on how to create a shadeless material using the shader node graph.

Totally white shadeless material in Cycles?

Node for setting render colour, regardless of lighting

These setups will work for both Cycles and EEVEE in Blender 2.8

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Just set the surface to "Emission", and strength to 1, seems to work![enter image description here]1

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    $\begingroup$ bad idea, because then it emits light. $\endgroup$ – stackers Jan 2 at 23:05
  • $\begingroup$ It doesn't work when the image has some transparent alpha parts, those are set to black. $\endgroup$ – Sandra Jan 19 at 10:14
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There is no need to mess with nodes or read over multiple FAQ.

What you're looking for is the, "Flat" Lighting Method in the "Solid" Viewport Shading options.

In the image below I have the 'Color Type' set to 'Texture' to preview my Baked out AO without any additional Shading or Lighting.

Flat Viewport Shading (Shadeless)

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    $\begingroup$ This only affects the viewport and isn't comparable to the blender render "shadeless" material option. $\endgroup$ – bstnhnsl Nov 5 '19 at 15:39
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For those wanting to turn off shading in a script in python, the old:

bpy.context.object.active_material.use_shadeless = True

is now in Blender 2.8x:

bpy.context.object.active_material.shadow_method = 'NONE'
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