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I am making an animation by using keyframes on the node sliders, for example i used a noise texture node and the scale goes from over 100 down to zero. I want to stop having the noise affect my texture after the frame where it gets to 0 and start using other ones, but if i remove or disconnect the noise it removes it from the whole animation. How can i get the noise to stop affecting it while letting it work for the first few frames?

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You don't have to remove texture node.
Add Mix RGB node and animate Factor from 0 to 1 affect appearance of second texture node.

enter image description here For some reason, captured gif didnt recorded Factor value, but it is there :)

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  • $\begingroup$ awesome, thanks :D $\endgroup$
    – user99585
    Commented Jun 21, 2020 at 20:56

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