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I want to store animations (just the animation data itself) so they can be recalled and reused in other projects.

How do I create such a library of purely animation data?

(For instance if I have some text animations that I like the feel of and wish to reuse)

I can see why you might flag this as possibly answered the question though the suggestions are not quite what I meant, I want a library that is visible to all projects without 'linking' akin to Photoshops presets.

In fact I wish this was the case with all data objects, materials textures etc.

EDIT Please see the edit. I wasn't asking about linking files, but about libraries, so that animations appear as presets - this should not have been marked as duplicate especially in the light of this.

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Blender allows you to link or append.

Linking only creates a reference to the cross-referenced object.

Appending imports the cross-referenced object into your current file as a local copy.

Both are available through the File menu.

There's a great answer already on this site:

How can I reuse existing materials, objects, etc from an existing .blend?

Presets

So in response to your updated question I understand that you want something accessible from all projects without linking.

This is where add-ons come in. There are loads of them out there and if you know (or are willing to learn) Python then you can roll your own add-on. There are plenty of examples out there and here on how to go about this and also the source code for the included add-ons are available on git.blender.org.

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  • $\begingroup$ Thanks but as mentioned this isn't quite what I am asking. $\endgroup$ Commented Oct 18, 2019 at 21:41
  • $\begingroup$ Blend files are libraries of object data, be it materials, meshes, textures or entire scenes that's just how blender works. If this doesn't satisfy you then upload a blend file and be very specific about what you want to archive. I think what you are getting at is an effects library, which you could write an add-on that pulls in data from a (you guessed it) blend file. All roads lead to Rome. $\endgroup$
    – Moog
    Commented Oct 18, 2019 at 22:02
  • $\begingroup$ It seems indeed they do, thanks Merlin. I am though surprised if this addon doesn't already exist, can check. $\endgroup$ Commented Oct 18, 2019 at 23:59
  • $\begingroup$ Have a look at blendermarket.com/products/ik-text-effects $\endgroup$
    – Moog
    Commented Oct 19, 2019 at 0:10
  • $\begingroup$ Thanks, I can try the addon route, does anyone know how I can contest this being marked as a duplicate? $\endgroup$ Commented Oct 19, 2019 at 23:06

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