I have made a character for my game, and as I do not wish to fully rig it, I simply parented the leg and arm segments above each other to make animating easier. the issue with this, is that I end up with around 12 animations, which I do not wish to import into my game engine. I would like to be able to consolidate the movement of the objects to a singular animation track, rather than animating each object individually.
Here are some "fixes" i found that I have tried already:
Linking animation data
Unchecking "All actions" in the export toolbar (in .fbx format)
renaming the "NLA tracks" to the same name (please enlighten me on what these are, as I was not able to figure this one out)
Essentially all that I want is an exportable animation that contains the movement of three independent objects, rather than three animation for three objects.
If anybody has a fix for this, or can offer a bit of wisdom, that would be superb.