0
$\begingroup$

I have a UV mapped mesh that I've painted a texture for, and I want to apply a different texture to it. When in Edit Mode, I can see the new texture applied to it, but when going to Texture Paint Mode the previous texture is suddenly assigned to the object.

See following video: https://streamable.com/ybn68

What am I missing here?

$\endgroup$

1 Answer 1

0
$\begingroup$

Seems like the solution was choosing the image from the 3D View's Properties Panel > Slots > Canvas Image

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .