trying to make an object with a material that looks partially wet. like these reference photos.
i've tried using a "wet map" nodes group provided on a blender user's website. unfortunately, the material almost wholly became more shiny or glossy than before using that wet map. i wish the material can have two different characteristics; like different gloss/highlight/reflection, and different IOR perhaps.
any suggestion in the material setup with nodes that we can make for that? plain material without physics simulation to consider, maybe? *pardon my english. not a native speaker.
EDIT:
this what i've got with the fluid sim. and the whole thing get shinier all over it. also, the way the palm sugar syrup is flown on the surface was a bit weird. i wish there's a way i can learn how to achieve this. either with a better fluid sim. and, especially the way we can set the material up in the node editor. even if the model/scene doesn't involve fluid sim.
by the way, there are two parts of the fluid where it's wet on the surface. and they look quite dark as if close to black.
and this is how i made the material setup, using the wet map nodes group provided by planetblender.