I have a series of maps created in Substance designer. I wish to apply them to a model. I can apply the maps correctly after uv unwrapping the model.
I need to apply the displacement map directly (without using nodes) to generate a new mesh. This works great using the displace and subdivision surface modifiers, however it leaves me with a very high poly model. I plan on using this in a game, so the poly count needs to be much lower.
I figured I could retopologise the model… but here are my questions:
After retopology, how do I apply the other maps to the low poly model? e.g. normal, gloss, colour etc.
Surely there is a better way to do this if I have all the maps?
Note: I don’t want to apply the displacement map through the nodes because I want the model to contain the height information. The height information is not very complicated either, it’s mainly a bunch of shapes with gradients (not heaps of little details, as that’s what the normal map contains).