I have a model which looks OK in the various 3d etc views but which produces 2 odd faces in the UV map. These are completely separate from the main map so I am assuming they are being caused by some kind of geometry error.
If I select one of these faces in the UV map and go hunting for it on the model then I simply cannot find it. Its quite a simple model so this again suggests they are being caused by some odd vertex/face error.
How can I select these faces in the UV map so that:
- They are the only faces shown in the 3d view or...
- the 3d view snaps to their location or...
- I can simply delete them?
I have tried the last by selecting in the UV view but of course pressing delete deletes the whole model as the whole model is selected. All I want to do is find or get rid of these errant faces.