I'm experimenting with 3D posts on Facebook on the only supported format is binary glTF. I'm using the Khronos exporter and their PBR node groups. Has anyone been able to export a model with PBR and display it on facebook? I get:
- the model without my PBR material when I use the Metallic Roughness node tree
- an "GLB File Invalid" error from facebook when I use the Specular Glossy node tree
Am I missing something? Thanks!