Edited due to comment by Serge L.
I'm following a tutorial to make a worm shaft - https://www.youtube.com/watch?v=OVTOSOKpx6I
In objectmode my object has it's origin set to the 3D cursor, which is 30cm to left on the x axis. If I rotate on Y, it rotates around the 3D cursor point - which is what I expect/want.
When switching to editmode however, a 3D manipulator jumps into the object like this...
So if I try to rotate the mesh on Y, it just rotates around on it's own axis, instead of using the origin from the object/3D cursor.
If I search Manipulator 3D - I can turn it off, but the object still ignores the origin set for the object, and rotates around its own center.