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I'm a beginner with animation nodes, trying to make a delayed falloff animation with a grid of hexagons. I've figured out how to make them rotate around a single origin (at world center), but can't set each object's origin to the center of the object so it rotates around itself. What series of nodes or settings do I have to add or adjust to make each hexagon rotate on its own axis?

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you can use this node setup:

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result:

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motivation:

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further infos: https://docs.animation-nodes.com/release_notes/v2_0/id_keys/

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  • $\begingroup$ Man I had no idea how far away I still was. Thanks so much, this is exactly what I was looking for. $\endgroup$
    – connerat
    Commented Jan 28, 2022 at 5:38
  • $\begingroup$ You are welcome! $\endgroup$
    – Chris
    Commented Jan 30, 2022 at 3:25

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