I'm a beginner with animation nodes, trying to make a delayed falloff animation with a grid of hexagons. I've figured out how to make them rotate around a single origin (at world center), but can't set each object's origin to the center of the object so it rotates around itself. What series of nodes or settings do I have to add or adjust to make each hexagon rotate on its own axis?
you can use this node setup:
further infos: https://docs.animation-nodes.com/release_notes/v2_0/id_keys/