I'm brand new to this so go easy on me. I'm using Blender 3.1 with the cats extension and despite parenting, weight painting(some of it) and assigning vertex groups, the mesh still doesn't move with the armature when moved in pose mode despite following fine in object mode. It may be because the number of vertexes is so low or that the mesh is not continuous but I have no idea.
-
1$\begingroup$ hello, please share your file: pasteall.org/blend $\endgroup$– moonbootsCommented Apr 1, 2022 at 17:24
-
$\begingroup$ I have attempted to upload the file on pasteall but it claims that the file is not a .blend file. Are there any other ways to share a .blend file? $\endgroup$– NoSweetClueCommented Apr 1, 2022 at 21:07
-
$\begingroup$ use wetransfer, send it to yourself and share the link here ;) $\endgroup$– moonbootsCommented Apr 1, 2022 at 21:17
-
$\begingroup$ Thanks a bunch! we.tl/t-o3zxQEnoXl $\endgroup$– NoSweetClueCommented Apr 2, 2022 at 8:04
1 Answer
In the Armature modifier, remove the selected vertex group (Body). But anyway there are some vertex groups missing in the mesh, for example the fingers, so the armature won't be able to control it correctly. So maybe remove the Armature modifier, join the head object to the rest of the body, shift select the armature, parent With Empty Groups, then switch the character to Edit mode, select each part and assign it to the good vertex group (select the vertices with L then go into the Object Data panel > Vertex Groups, select the group in the list and click on Assign). It should work fine.