i made an armature to my model (human), did all the parenting etc. i used empty weights and applied the weights to the vertex groups manually in edit mode because auto weighting didn't work out so well (the auto weighting is not there anymore. i made a new armature from a backup file w/o any armature work on it because i knew i would screw up eventually).
luckily, posing the bones causes only the selected vertexes to move, but not as quickly as i thought it would. an example on the hands:
as you can see, the mesh doesnt follow the armature, though it is certainly influenced by it.
i have looked at the weight painting, it looks like this (assigning the vertex groups was all in edit mode; i didnt make any changes in weight painting mode):
and these are the vertices (including front and back of the hand; used x-ray) i selected for the vertex group. pasteall file: https://pasteall.org/blend/0d726d4ea3994c59a574ad8fd836ccb9
thank you in advance :)
-- edit: for moonboots --
ive changed the weights for the forearm and the arm, but the mesh still doesnt yield: