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I have used rigify and produced a rig that moves my mesh. When the mesh moves in pose mode it seems to duplicate everywhere aside from at the point it is being moved. Additionally the underlying armature skeleton does not seem to move for some reason? I am sure I am missing something basic here but would appreciate any insight regarding what that might be?

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  • $\begingroup$ Additionally, while this model is not intended to be sexual in any manner, but it is supposed to represent an anatomical correct male body. While I don't think the mesh is particularly graphic it might warrant a very mild NSFW warning. It hasn't been shaded or coloured at all I just wanted to give a heads up! $\endgroup$ Commented Mar 23, 2022 at 13:14
  • $\begingroup$ it tends to freeze but I was able to open it, actually your object has thickness (mesh within the mesh), it's going to be hard to remove, have you applied a Solidify modifier? $\endgroup$
    – moonboots
    Commented Mar 23, 2022 at 13:42
  • $\begingroup$ Hi moonboots, that is great to hear. No I have not tried doing this. $\endgroup$ Commented Mar 23, 2022 at 13:45
  • $\begingroup$ I meant the thickness may come from a Solidify that you applied, the problem now is how to delete the inner mesh, or you need to give some correction in Weight Paint mode $\endgroup$
    – moonboots
    Commented Mar 23, 2022 at 13:47
  • $\begingroup$ I did end up converting the mesh to tris nd then tris to quads because I've heard non-poly shapes can be challenging to animate. Could this have come from that? $\endgroup$ Commented Mar 23, 2022 at 13:50

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You have a double problem here, your topology is bad and it has thickness (as if a Solidify modifier has been applied), see the difference between a good and bad topology (image below): The first one has way less faces, they are mainly quads and they follow the anatomy, the second one (yours) has a lot of small and completely disorganized faces with a lot of tris (plus it has thickness as I said). It's going to be very tedious to correct and animate, in my opinion you should better find another object.

enter image description here

From your new mesh, see if I remove an edge out of 2, it won't change the general shape, so you can simplify it. Of course it also depends on if you can use the Subdivision Surface modifier or not (if you stay within Blender, you can keep it):

enter image description here

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  • $\begingroup$ Awesome! I guess to confirm (so that I can understand better going forward) would something like this be a better mesh? Just to get an idea of what to look for! <img src="https://blend-exchange.com/embedImage.png?bid=okWKmAnK" /> $\endgroup$ Commented Mar 23, 2022 at 14:57
  • $\begingroup$ Yes that kind of mesh, you could even remove some edges as they don't add any details. $\endgroup$
    – moonboots
    Commented Mar 23, 2022 at 14:59
  • $\begingroup$ Thank you for all of your constructive feedback! $\endgroup$ Commented Mar 23, 2022 at 15:11
  • $\begingroup$ you're welcome, I've edited my answer $\endgroup$
    – moonboots
    Commented Mar 23, 2022 at 15:15

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